Tempo Storm Hearthstone

Tempo Storm Hearthstone DANKE an den Sport.

Tempo Storm is a professional electronic sports organization featuring some of the best players and casters in Hearthstone, Heroes of the Storm, The Fighting. Gaara von Tempo Storm hat erneut einen Video-Guide auf Deutsch erstellt und erklärt euch seinen Hybrid-Jäger! #TGT. EGamersWorld☕ - ✋Informationen zur Mannschaft von Tempo Storm ➦ Hearthstone Disziplin ➦ Aktueller Kader und Spielplan ➦ Statistiken und. Tempo Storm - Hearthstone - bruze.se ist die beste Adresse, um Spiele, Livescores und Ergebnisse Ihres Lieblingsteams zu verfolgen. TEMPO STORM. The Official Tempo Storm Team Store. Filter. Filter. Ausgewählte Teams; Weiblich; Kapuzenpulli; Jersey; Tempo Sturm; bruze.se

Tempo Storm Hearthstone

Tempo Storm - Hearthstone - bruze.se ist die beste Adresse, um Spiele, Livescores und Ergebnisse Ihres Lieblingsteams zu verfolgen. TEMPO STORM. The Official Tempo Storm Team Store. Filter. Filter. Ausgewählte Teams; Weiblich; Kapuzenpulli; Jersey; Tempo Sturm; bruze.se Tempo Storm is a professional electronic sports organization featuring some of the best players and casters in Hearthstone, Heroes of the Storm, The Fighting.

Tempo Storm Hearthstone Video

Top NEW and UPDATED Wild Decks - Tempo Strategy Hearthstone [Scholomance Academy] If you thought odd warrior's tank up was Www.Stargames, wait until you see the latest warrior Sschach sensation, jambre's big even recruit warrior! Untertitel Untertitel. Hat The Bazaar das Zeug dazu, es mit den anderen Titeln aufzunehmen? Wilder Meta-Report Poker Glossar So einfach geht's: 1 Adblocker deaktivieren. Was sich in der Meta seitdem getan hat,…. Tempo Storm Hearthstone

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Thus, the tempo is on the paladin's side. It is possible to control the flow of the game even without a statistical advantage of minions in play, if the opponent's actions are sufficiently restricted, such as with effects like Taunt and freeze.

Because the opponent is not free to take desired actions such as using a minion to kill important enemies, or dealing damage to the player , while the player has versatile options from making advantageous trades to simply racking up damage against the opponent , the player can still be said to be winning the tempo game.

The limited supply of mana is the primary restriction on playing cards in the beginning of the game, so making good use of all of it is the primary factor in generating tempo early.

This includes playing drops each turn that efficiently consume all available mana, trading up and using removal when necessary to make one's own mana "do more work" than the opponent's, and sometimes using effects that decrease costs or increase the actual amount of mana available.

Having the tempo on one's side often leads to damage against the opponent, since any minions not used for trading can be used to attack the face.

It is possible for a player with a significant tempo advantage in the early game to kill the opponent before any card disadvantage can be gained or put into full effect.

Or, they may eventually lose the tempo, but not before dealing enough damage that the opponent can be killed with a sudden burst later on.

As the latter scenario illustrates, player health is not a reliable direct indicator of tempo.

A player at 30 health facing a player with 15 health might have the tempo, but they could just as easily have done the damage in the first few turns of the game, then lost their advantage after the opponent made a series of favorable trades or efficient removals.

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Watch the breakdown to see what our new team of wild meta experts led by danny donuts has to say about conquering the wild this month! Odd Control Warrior. In the post-patch meta, a mid-tier deck has risen the ranks of wild ladder to become one of the strongest archetypes for climbing!

Tempo Storm Hearthstone Video

Malygos Druid Deck Spotlight! - Tempo Strategy [Scholomance Academy] The first two weeks of the Hearthstone Global Games have passed, and we have some preliminary stats to share on how the games are. Tempo Storm ist im eSports kein unbekannter Name. Sie stellen Teams in Hearthstone, Super Smash Bros. Ultimate, Magic: The Gathering. Untertitel Untertitel. Letzte Woche…. Players and decks adjusted to the new ladder experience both in standard and in wild, but by how much? Mehr erfahren:. Andere Amazon-Websites können Cookies für weitere Zwecke verwenden. Www T Online De Email Kostenlos Balance Patch Analysis. But now that it's here, Wolf Quest Kostenlos Spielen out what we learned after just one day post patch Because of this, Pure Paladin continues to remain in Tier 3, and it seems unlikely that it will climb higher in the upcoming weeks. Caravaggio has been a competitive Hearthstone player for several years, making playoffs regularly, and having success in several tournaments. This deck can really compete against the best of the best, and when played right, Soul Demon Hunter is very dangerous. May 13th - Tessin leaves. Highlander Hunter is a midrange, board-control deck that aims to stay even or slightly ahead as it works Bet Victor Desktop its late-game powerhouse finishers in Dinotamer Brann, Dragonqueen Alexstrasza, Zixor Prime, and Nagrand Slam.

In addition, the deck has a variety of payoff cards like Dread Corsair, Steel Dancer, and Southsea Deckhand, that give you benefits when you have a big weapon.

Aggro Rogue is very much an aggro deck with a limited window to kill your opponent, but it does have refill tools such as Secret Passage and Cutting Class that do a good job of extending that window by a couple extra turns.

The deck that was called Weapon Rogue in the last edition of the Tempo Storm Meta Snapshot has been expanded to include all sorts of aggressive Rogue builds—hence, the new name Aggro Rogue.

Previously, the weapon list was the only one succeeding at all, but there has recently been both a Stealth-based face deck and a less aggressive Burgle Rogue.

Aggro Rogue has actually been very successful on ladder recently, becoming one of the most played archetypes; so in this edition of the Meta Snapshot, we have moved this version of Rogue the top of Tier 2.

It is still quite possible that the deck is overperforming a little bit and won't hold onto that spot forever, but it does seem like a stable Tier 2 deck at the very least.

Sky Raider. Kor'kron Elite. Tempo Warrior is an aggressive mid-range variant of Warrior that utilizes its own damaged minions to snowball board states and push tons of damage.

Scholomance Academy gave the already powerful Tempo Warrior deck of Ashes of Outland a couple of powerful tools to help push itself over the edge, tools like Shield of Honor.

Different lists have used different strategies to achieve their win conditions, mostly relying on powerful tempo swings with Pirates and Weapons to push the advantage created in the early stages of the game.

Corsair Cache allows for a buffed version of either Ancharrr, Wrenchcalibur, or even Livewire Lance to help you either clear midrange-size threats or push massive amounts of damage.

Tempo Warrior may have a new shell, but it plays out in a fairly similar manner to those shells of the past. Although it isn't Tier 1 like it used to be, it still is a very powerful deck, with good matchups against a lot of the other Tier 1 and 2 decks.

The major issue it currently has is the dominance of Priest, one of the rougher matchups for this version of Warrior. However, it is very effective and gets the job done.

Lord Barov is a newer inclusion that allows players to manage larger minions, like Edwin VanCleef, much more easily then they normally would be able to.

Glaivebound Adept. Vulpera Scoundrel. Soul Demon Hunter is a slower-paced version of Demon Hunter that utilizes the class's many board clears to control the game's pace, while dealing enough damage through weapons and burst to end the game.

Using this strategy in the early stages of the game against aggressive decks gives Demon Hunter players time to draw through the entirety of their decks to find their win condition: steady damage over time.

The new use of a "Soul" engine has also given the previously known as Control Demon Hunter a new style. They still end the game and control the game in a similar fashion, but all of the Soul tools help to control the early-game and mid-game.

This damage comes from cards like Marrowslicer, Soulshard Lapidary, and Metamorphosis. Unlike most control decks, it can end the game fairly quickly when it amasses these damage tools.

Cards like Spectral Sight and Manafeeder Panthara make quick work of getting there as well. Well, we think that it's time for a new name: the previously mentioned Control Demon Hunter feels more aptly named "Soul Demon Hunter.

This deck can really compete against the best of the best, and when played right, Soul Demon Hunter is very dangerous. They can easily apply more pressure in the middle stages of the game and guarantee burst against slower decks.

Soul Demon Hunter emerged from the sheer power of the Soul Fragment cards that came out of Scholomance Academy and has already made a strong impression on the metagame.

We expect this variant of Demon Hunter to remain in the higher tiers of the tier list and wouldn't be surprised to see it potentially move to the top of Tier 2, given the right environment.

Cobalt Spellkin. Guardian Augmerchant. Bonechewer Brawler. Tempo Demon Hunter is a fast-paced deck that capitalizes on powerful early-game minions and weapons to snowball the game in its favor.

Demon Hunter has strong burst damage and early-game minions that allow for a powerful, aggressive style of play. Aggro Demon Hunter can also develop powerful tempo turns with the help of cheap removal spells like Eye Beam and Twin Slice.

This allows for the early-game minions, like Battlefiend, to push tons of early damage. This aggressive version of Demon Hunter also has access to some powerful draw, meaning it can find its burst damage or sustain to keep itself in the game for quite some time.

All of these elements make for a powerful aggro deck. Tempo Demon Hunter rounds out the bottom of Tier 2, sporting some very promising new cards.

The aggressive tools that Demon Hunter received really helped out this archetype. BobbyEx has done extraordinarily well with Tempo Demon Hunter, making it to the top 25 of the Legend ladder with a very aggressive list.

So many new cards are played in this list that allow for some pretty insane synergy. The ability to refill an individual's hand with Voracious Reader has made this heavy one-drop variant of Demon Hunter that much stronger.

Tempo Demon Hunter, just like Tempo Warrior, has less of a presence, since people want to play newer decks that they may have not been able to in previous expansions.

With that being said, Tempo Demon Hunter received quite a bit of tools and seems to be a fairly strong deck.

Expect to see this deck in the higher tiers in the near future. Conjurer's Calling. Devolving Missiles. Brain Freeze. Tempo Mage tries to establish an early tempo advantage with its ability to swing the board in its favor, thanks to low cost minions and spells.

Most of the low-mana spells in the deck have some sort of beneficial synergy with your minions. Firebrand is the modern Flamewaker replacement—while not as good at dealing damage to the opponent's face, it is a solid minion in its own right and allows for some easy board clears against minion-based decks.

Ideally, the Tempo Mage aims to close out the game earlier rather than later, but cards like Mana Cyclone and Evocation provide some late-game value engines.

Mozaki, Master Duelist also allows the deck to function as a semi-combo deck when needed, in addition to just being a sticky, must-remove threat with 8 Health.

Tempo Mage is not quite as popular now as it was when the expansion first released, but the deck has seen further refinement—now, it's a formidable opponent and solid deck for laddering with.

Tempo Mage has seen a lot of success recently in the hands of Hearthstone Grandmaster killinalldayhs. This new list makes a notable change over previous Tempo Mage lists we have seen: the removal of Brain Freeze.

This card can occasionally be dead and be somewhat of a liability against decks that aren't focused on early minion pressure. Mana Giant also seems to have solidified itself as the late-game finisher of choice, as we haven't seen as many lists running Wyrm Weaver recently.

Two copies of Mana Cyclone have also been performing well; even though some players initially said the card was terrible in the deck, the reload engine that Mana Cyclone provides is much needed in grindier matchups.

Unleash the Hounds. Dragonqueen Alexstrasza. Highlander Hunter is a singleton deck that spawned from the Saviors of Uldum expansion, with the addition of Zephrys the Great and Dinotamer Brann.

Descent of Dragons added Dragonqueen Alexstrasza as additional support for Highlander decks. Highlander Hunter is a midrange, board-control deck that aims to stay even or slightly ahead as it works towards its late-game powerhouse finishers in Dinotamer Brann, Dragonqueen Alexstrasza, Zixor Prime, and Nagrand Slam.

Dinotamer Brann, Nagrand Slam, and Zixor Prime—as well as some of the other cards the deck runs—function for both offense and defense, so the deck can easily switch roles to respond to its matchup.

Occasionally, some of these late game finishers such as Dragonqueen Alexstrasza and Nagrand Slam are excluded for a lower curve if the meta is more aggressive.

Zephrys the Great gives the deck flexibility to get out of any sticky situation or, when played early, further press its advantage.

King Krush summoned from Dinotamer Brann—in addition to damage weaved in with Hero Powers throughout the game—is often enough to close out the game versus classes that don't have much sustain, such as Mage.

Once a powerhouse of the last meta, the deck is not quite as strong after Scholomance Academy released, but it's not the worst thing you could be playing.

This deck is starting to regain some lost ground, as players gravitate back to it. The main reason to play this deck is that it does extremely well against Priest, Warrior, and Mage.

Animal Druid is slightly unfavored for Highlander Hunter, as the deck pretty good at overpowering you with its namesake card.

This deck hasn't changed a whole lot since the expansion, it just gained a few new tools. The Dragon core still seems to be the most powerful way to build it, despite a Beast core seeing some play in the beginning of the expansion—so we are back to featuring an updated Dragon Highlander Hunter list.

Adorable Infestation, Demon Companion, Wolpertinger, and Trueaim Crescent added some additional early-game power to the archetype. Ace Hunter Kreen can be an absolute backbreaking card against other minion-based decks when you are able to make use of its effect.

Lorekeeper Polkelt is great, as he allows you to find your Dinotamer Brann—one of the most powerful cards in the deck—more consistently.

Big Warrior is a control-based style of Warrior. The early game is played by removing minions from their opponents side while mitigating as much damage as possible so that the Big Warrior player can transition to their massive threats player via powerful recruiting cards.

Scholomance Academy brought this deck to the forefront with its powerful card Commencement, allowing a control-style Warrior to easily bring out massive threats and ensure they won't be ignored.

The fact that they have Taunt and Divine Shield leads to some powerful turns. The addition of Athletic Studies also acts as minions that can help this Warrior live to play its massive threats.

When it comes to Warrior, unfortunately, Big Warrior is one of the weaker options for climbing in this metagame. The issue Big Warrior faces is the inability to present any kind of early pressure, while going all-in on one specific strategy that sometimes falls flat against a vast majority of the decks.

This is, however, a very fun alternative to the other Warrior play styles. Instead of including Blatant Decoys, WedgmMurphy opted to run less minions to maximize the chance of landing on Archmage Vargoth via Commencement, resulting in a very powerful turn 7.

There are a couple of matchups that are very strong for this archetype of Warrior, so playing this deck can definitely result in success for players.

However, we don't expect too much to come out of this archetype; we also don't expect it to remain in its current tier for the foreseeable future.

Potion of Illusion. Tempo Rogue is a hybrid archetype that first emerged in February and has been around consistently ever since.

Even after the nerfs to Preparation and Raiding Party, Tempo Rogue players don't have to rely on slower card-draw tools, such as Sprint or Gadgetzan Auctioneer.

Instead, they can be far more focused on closing out games with efficient tempo plays. Board control remains an essential element of the deck's early-game plan, despite its aggro-oriented appearance.

In the Ashes of Outland meta, Tempo Rogue builds stuck primarily to a Galakrond shell, while including either a Stealth package or a Secret package to fill out the rest of the list.

That approach has continued into the Scholomance Academy meta but with the addition of two very powerful new cards: Lorekeeper Polkelt and Infiltrator Lillian.

Tempo Rogue is in an interesting spot, since it hasn't been played enough to be properly evaluated. The deck does some very powerful things—especially with Lorekeeper Polkelt—but it is also quite inconsistent, so it is hard to determine an overall power level.

We have tentatively kept Tempo Rogue where it was in the last edition of the Tempo Storm Meta Snapshot, at the top of Tier 3, but it could easily move up or down quite a bit in the future as people start experimenting with it more.

This list might not be optimized, but finding an optimized list will require a lot more people playing the deck than there currently are.

The backbone of the deck is Tortollan Pilgrim, hence the name "Turtle Mage". Tortollan Pilgrim's goal is casting Potion of Illusion, which allows you to refill your hand with copies of whatever you might have on the board at the time, including Tortollan Pilgrim itself.

Getting another Tortollan Pilgrim allows you to do it all over again. This allows you to really maximize the value of your Battlecry and Deathrattle minions.

This deck aims to stabilize in the early game with cards such as Depth Charge and Doomsayer, keeping the board clear, until it is able to deploy Tortollan Pilgrim and start taking over the game with its value engine.

After it has setup some minions on board, it can lock down the opponent's board with its Freeze effects while it aims everything at their face.

Turtle Mage, a new deck that players have been tinkering with, is built around the synergy between Tortollan Pilgrim and Potion of Illusion. These two cards work wonders together, as playing the first Tortollan Pilgrim gets you another one-cost Tortollan Pilgrim from Potion of Illusion; since the deck only runs three spells, that line will allow you the flexibility of dropping the 1-mana Pilgrim alongside other minions in the same turn to create a lot of value.

This value train, along with Animated Broomstick giving everything Rush, can be difficult to stop. This deck has some powerful synergies, but it has to run some otherwise suboptimal cards to make best use of them; the deck therefore has a lower power level when the cards don't line up correctly.

Font of Power. Power of Creation. Highlander Mage is a singleton deck that spawned from the Saviors of Uldum expansion, with the addition of Zephrys the Great and Reno the Relicologist.

Descent of Dragons added an additional Highlander support card to the deck, Dragonqueen Alexstrasza. Highlander decks have to play one copy of every card to activate the effects of powerful cards.

Highlander Mage trades a bit of consistency for the build-around staples of Zephrys the Great, Reno the Relicologist, and Dragonqueen Alexstrasza.

These cards can be very swingy and often win the game on their own. Highlander Mage is usually a control deck that aims to keep the board clear with its powerful area-of-effect control tools, such as Reno the Relicologist, while it works toward its mid- to late-game win conditions.

The deck sometimes takes on a more aggressive approach, with more low-cost minions. Highlander Mage has been pretty unimpressive recently and finds itself stuck in the middle of Tier 3 in this Tempo Storm Meta Snapshot.

Highlander Mage has seen a lot less play ever since Scholomance Academy released, as new Mage decks have sprouted up that are more appealing than this old archetype.

Apxvoid stated on Twitter, "I think it might be better than old slow reno in every matchup except beast Druid. Lady Liadrin. First Day of School.

Lightforged Crusader. Pure Paladin is an archetype that consists of only Paladin class cards. Descent of Dragons provided Paladin with two new cards—Lightforged Zealot and Lightforged Crusader—that provide value when the deck does not include any neutral cards.

Pure Paladin is based off this new mechanic and often acts as a midrange deck, since the class does not have enough tools in Standard to push toward a specific archetype.

Libram cards allows the Pure Paladin to become a midrange deck and forgo aggressive or low-value cards. Now, in its Pure Libram Paladin iteration, the archetype often plays like a proper mid-range deck.

Pure Paladin—also known as Libram Paladin—continues to find moderate success, but it has failed to break into Tier 2.

There has been little-to-no refinement in the list. Pure Paladin's main strength was its good matchup against Animal Druid, and even that deck is on a decline now.

Overall, the meta has shifted in a way that does not help Pure Paladin. Moreover, there is very small scope of refinement for Pure Paladin.

Because of this, Pure Paladin continues to remain in Tier 3, and it seems unlikely that it will climb higher in the upcoming weeks.

Zephrys the Great. Diseased Vulture. Acidic Swamp Ooze. Zoo Warlock has been a deck for almost as long as Hearthstone has been around.

This archetype fights for board aggressively before pressuring the opponent out with its minions. Occasionally, this archetype features an Invoke package to make use of Galakrond, the Wretched.

Following Ashes of Outland, there is also a new variation of the deck that makes use of discard cards to take advantage of Hand of Gul'dan. You'll mostly see Zoo Warlock running a lot of cheap minions to dump its hand aggressively.

Now that Leeroy Jenkins is no longer in the game, players transitioned from the burst shell and now play a board-centric list. This card gives the deck the ability to buff minions in hand, allowing them to take value trades off their opponent.

This is reminiscent of Prince Keleseth in a lot of ways, as those who hit the buffs will be ahead of those who don't.

In order to close out the game, Zoo Warlock tends to rely on overbuffed minions but occasionally can use Kanrethad Prime to summon a large board in an attempt to swing the game in its favor.

Zoo Warlock continues to struggle a bit in the early Scholomance Academy meta, following the latest balance patch; but it finds itself rising to Tier 3.

While the archetype is seeing more play than it did previously, it still is not performing as well as we had hoped. The archetype has been making good use of Flesh Giants, Darkglare, and Raise Dead, allowing for huge tempo swings early in the game.

We continue to feature Nohandsgamers's list, as it is the best performing variation of the archetype, once again.

While some players were experimenting with different variations, this continues to be the strongest build, thanks to the massive swing turns available.

Hopefully Zoo Warlock sees a spike in play after a new build is found. We're looking forward to seeing how this archetype develops in the coming months, but for now, the archetype will remain in Tier 3.

Sneaky Delinquent. Token Druid has taken many forms over the years, but the version that has reappeared with the release of Scholomance Academy is a pure aggro deck.

With most lists capping out at 3 mana, the objective with this deck is to flood the board on turns 1 and 2, and then move into either buffing your entire board with Blessing of the Ancients or simply killing your opponent with Savage Roar.

Other than your buff cards, the most important cards in Token Druid are Gibberling, for its ability to make four or five minions as early as turn 1, and Voracious Reader, as a refill tool for after you dump all the cheap cards you run.

The primary focus of Token Druid is to target all the more awkward greedy decks, since if a deck passes the first three or four turns of the game, they will almost automatically lose to Token Druid.

This archetype's matchups against all other decks tend to be rather mediocre. Token Druid was fairly popular in the early days of Scholomance Academy, primarily as a counter to Animal Druid.

Now, with a somewhat stabilized meta and a nerf to Animal Druid, Token Druid is seeing no play at all. There are two reasons for this: Firstly, the nerfs to Druid have reduced the class's presence in the meta, making counters less useful.

Even if you are looking for an Animal Druid counter, there are better ones out there—you should probably be staying away from Token Druid on ladder.

It really has no true purpose in the meta at the moment and could easily fall even further in the future. While other decks have undergone further refinement over the last few weeks, Token Druid has seen no play at all, so it hasn't had the chance for that refinement phase.

Face Hunter is a deck that tries to win by optimizing its damage; it needs to be efficient and squeeze in every Hero Power it can to maximize the damage to its opponent's face.

Face Hunter is the lowest-curving deck in the game, using efficient one drops, Charge minions, burn, and a reloadable weapon to kill its opponent as fast as possible.

Toxic Reinforcements, a side quest from Descent of Dragons, fits perfectly into the Face Hunter's game plan of using its Hero Power often.

This card has an incredibly efficient damage-to-cost ratio six damage for 1 mana , which can be even more if the Leper Gnomes it summons get in additional damage by attacking face before dying.

Face Hunter often finds itself winning games by turn 7 if it doesn't get overwhelmed by healing and Taunt, which are the two things that really shut this deck down.

Face Hunter historically preys on other aggressive or mid-range decks, as it can just push damage faster than other decks can and force bad trades into your minions.

Face Hunter draws many players with its fast games and ease of access, not costing a lot of dust to create. Face Hunter is probably still capable of quick climbs up the ladder at lower ranks, but once you start facing tougher opponents in Legend that know how to play defensively and maximize their life total, you are going to have a tough time getting wins.

Face Hunter did gain some love with the release of Scholomance Academy as far as new cards go—but whether the cards are enough to boost it up the tier list remains to be seen, as the deck is still fairly easy to counter.

Voracious Reader was probably the biggest boost to the deck, as Face Hunter didn't have any way to refuel before—now it does. For the current meta, people seem to prefer Freezing Trap and Pressure Plate over Explosive Trap—those Traps are very effective into Druid in particular.

There are still many other ways to build this deck, and it's likely that the absolute best build hasn't been discovered yet.

Tempo Priest is a an aggressive board-based deck that aims to play high-stat minions and buff them to close out the games.

Tempo Priest in Scholomance Academy plays out like an aggressive zoo deck. The game plan of the deck is to stick a minion on board and keep buffing it to pressure the opponent and end during the midgame.

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Starting Strength Calculator Warlock. OTK Mage was seen as a powerful new archetype when the expansion first dropped, but after further refinement of the meta, there ended up being many decks that could counter it effectively. Face Hunter is a deck that tries to win by optimizing its damage; it needs to be efficient and squeeze in every Hero Power it can to maximize the damage to its opponent's face. Demon Hunter. Apxvoid stated on Twitter, "I think it might be better than old slow Ganz Games in every matchup except beast Druid. These cards can be very swingy and often win the game on their own. There has been little-to-no refinement in the list. Tier 5 : Fun decks Patiencen Legen Anleitung should only be used if you play Hearthstone for the joy of the gameplay, rather than the joy of winning. Views Read Edit View history. This page was last edited on 20 Aprilat Jambre's Even Recruit Warrior. Wild Wild Witchwood. Tempo Storm Hearthstone Patch Mehr erfahren:. Sie wollen eine innovative neue Herangehensweise an das Qr Code Mit Ipad Scannen wagen. While some top decks have persisted, new challengers rose to Merkur Games Gratis up the evolving wild meta! Odd Rogue Hearthstone Deck Introduction. Tempo Storm User. With recent tournament success and ladder climbs, this warrior list has found a niche placement in recent meta states as a strong addition to any control-oriented ladder-climbing arsenal! The first playoff season of has begun, and pros are playing the most refined decks for both tournament play and the ladder climb! Knapp über zwei Altes Lager Munsingen Casino ist es her, dass die letzten Balance-Updates in Hearthstone online gingen. Need a top tier aggro deck to take down control decks for the end of the season climb? Deck strings below! Even Warlock.

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