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Follow us on. In FIFA 21, to improve the viability of scoring with headers, while keeping a skill gap in the game, we are introducing Manual Heading.
When playing with this option, your headers will not be assisted in any way, with the aim and power used when performing the header determining the initial target for the header before the header is than potentially impacted by error.
We believe that this functionality will allow for more opportunities to use heading to create or convert offensive chances, while sticking to the intention of having most of the goals scored be the result of direct player action.
In addition, to ensure fairness in competitive modes across FIFA, playing with Manual Heading will be mandatory in the following modes:.
Players can still choose to play with the Assisted Headers setting turned on in other modes, and with the competitive modes in FIFA all using Manual Heading, we have improved the accuracy and consistency of assisted headers as well, allowing for more ways to score in the modes where Assisted Headers is available.
Based on community feedback, we improved the Controlled Tackling system, introduced in FIFA 20, to make it more accurate than before, with players better positioning themselves in order to perform the ideal standing tackle.
A lot of work went towards adding Player Personality for tackling, allowing for the top defenders to stand out and be more accurate when predicting where the ball will be in order to make the best tackle.
Multiple attributes are used to differentiate the effectiveness of players when performing a tackle. For example, when performing a standing tackle we will now use a combination of the Standing Tackle, Defensive Awareness and Aggression attributes.
We also re-worked Shoulder Challenges and Seal Outs to make them more effective and more realistic. We are excited to be refreshing blocking in FIFA The team has completely rewritten the blocking system and added it to the Controlled Tackling technology, creating more reliable and realistic blocks when defending shots and passes.
To ensure the contrast between good and the best players, we added Player Personality via their attributes to make sure the system is balanced.
The goal for this year is to create a more intelligent passing game. We improved our animation transition system, allowing for faster transitions which support a more fluid and responsive experience, especially in passing, shooting, ball control, dribbling, and player movement.
Player Personality was also added to animation quickness, improving reaction times for great players and decreasing the time it takes for players to perform the actions.
Besides all of the features and improvements mentioned above, we added even more mechanics and innovations to give you more control both on and off the pitch.
As we mentioned a few times before, one of the biggest goals we have for FIFA is to give you more control over your gameplay.
To that end, in FIFA 21, we have created and tuned the following settings:. General Improvements. Lower rated players will perform slower and more error prone variants of some of these Skill Moves.
These include:. As a result of all of this feedback, we were able to identify main priorities for FIFA 21 early on in development, and we are thankful to our players for continuing to provide us with support and feedback.
We have also continued to partner with internal teams, such as the Player First Operations and the Core Community Teams, to coordinate new studies to investigate actionable feedback provided by select players that showcased issues they found in the game.
Once again, thank you so much to all the fans who contributed to these projects, and continue to do so. Below are some of the main topics from these investigations.
To that end, we have been running feedback sessions focused in this area with a wide variety of our players, ranging from casual FIFA players all the way through to our FIFA Pro Player community.
In many of these sessions, we specifically had players send send us videos and examples of situations that they felt were Online Gameplay Responsiveness issues, using some of the tools that we detailed in a previous Pitch Notes.
While investigating these examples sent to us, we found several key themes. However, in most situations, what players associated with Online Gameplay Responsiveness was actually not related to online at all, and also happened in offline matches.
They instead were related to elements of gameplay which we have worked to improve in FIFA These changes below apply to all forms of gameplay in FIFA 21, offline and online.
Thanks to feedback, we identified a few changes that could be made in gameplay to create a more enjoyable experience for everyone playing FIFA We paid special attention to very specific changes that were being consistently brought up by our competitive and core community players during our feedback sessions with them.
When turned on, the increase in relevant attributes makes players feel more responsive and accurate, providing a similar experience as when playing FUT with high chemistry.
This feature allows you to go back in time and replay in-game moments to practice or change the course of a match.